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		<title>BFace</title>
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		<h1>BFaceX</h1>
		<h2>public</h2>
		<table id="public">
			<tr><td align="right">inline </td><td><a href="#BFaceX()">BFaceX</a>();</td></tr>
			<tr><td align="right">inline </td><td><a href="#BFaceX(T, T, T)">BFaceX</a>(T a, T b, T c);</td></tr>
			<tr><td align="right">inline </td><td><a href="#BFaceX(const BFaceX<TU>&)">BFaceX</a>(const BFaceX&ltTU&gt& other);</td></tr>
			<tr><td align="right">inline void </td><td><a href="#set(T, T, T)">set</a>(T a, T b, T c);</td></tr>
			<tr><td align="right">inline T& </td><td><a href="#a()">a</a>();</td></tr>
			<tr><td align="right">inline T& </td><td><a href="#b()">b</a>();</td></tr>
			<tr><td align="right">inline T& </td><td><a href="#c()">c</a>();</td></tr>
			<tr><td align="right">inline T </td><td><a href="#a()">a</a>() const;</td></tr>
			<tr><td align="right">inline T </td><td><a href="#b()">b</a>() const;</td></tr>
			<tr><td align="right">inline T </td><td><a href="#c()">c</a>() const;</td></tr>
			<tr><td align="right">inline void </td><td><a href="#operator = (const BFaceX&)">operator = </a>(const BFaceX& other);</td></tr>
			<tr><td align="right">inline bool </td><td><a href="#operator == (const BFaceX&)">operator == </a>(const BFaceX& other);</td></tr>
			<tr><td align="right">inline bool </td><td><a href="#operator != (const BFaceX&)">operator != </a>(const BFaceX& other);</td></tr>
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		<h2>protected</h2>
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		<div id="desc">
			<h2>Detailed Description : </h2>
			<p>BFace is a container which has three indices (a, b, c) of a triangle. Usually used with a BElement.</p>
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		<h2 id="docs">Member Function Documentation</h2>
		<div id="BFaceX()">
			<h3>inline BFaceX();</h3>
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		<div id="BFaceX(T, T, T)">
			<h3>inline BFaceX(T a, T b, T c);</h3>
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		<div id="BFaceX(const BFaceX<TU>&)">
			<h3>inline BFaceX(const BFaceX&ltTU&gt& other);</h3>
			<p>Constructs face by copy other face data, other type is TU(type unknown).</p>
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		<div id="set(T, T, T)">
			<h3>inline void set(T a, T b, T c);</h3>
			<p>Set value of a, b, c.</p>
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		<div id="a()">
			<h3>inline T& a();</h3>
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		<div id="b()">
			<h3>inline T& b();</h3>
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		<div id="c()">
			<h3>inline T& c();</h3>
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		<div id="a()">
			<h3>inline T a() const;</h3>
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		<div id="b()">
			<h3>inline T b() const;</h3>
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		<div id="c()">
			<h3>inline T c() const;</h3>
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		<div id="operator = (const BFaceX&)">
			<h3>inline void operator = (const BFaceX& other);</h3>
			<p>Copy other data to this face.</p>
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		<div id="operator == (const BFaceX&)">
			<h3>inline bool operator == (const BFaceX& other);</h3>
			<p>Checks if this face equals the other.</p>
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		<div id="operator != (const BFaceX&)">
			<h3>inline bool operator != (const BFaceX& other);</h3>
			<p>Checks if this face does't equals the other.</p>
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